When using the probability matrix to pick from the candidate set, it is important that the candidate array be sorted in advance. Not doing so will fail to preserve the patterns distinctive of ordered dithering. A good approach is to sort the candidate colours by luminance, or the measure of a colour’s lightness4. When this is done, we effectively minimise the contrast between successive candidates in the array, making it easier to observe the pattern embedded the matrix.
Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.,更多细节参见safew官方版本下载
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